Tools
Sledge Hammer
Special uses:
- Vase in Entrance Hall
- Cursed Coffers in Shrine
A heavy SLEDGE HAMMER - Can shatter padlocks on locked trunks.
Shovel
Special uses:
- Micro-Chip on West Path
- Conservatory at Campsite
- Lost & Found in Basement
- Treasure Maps
An old weathered SHOVEL - Looks like it could be useful for digging
Lock Pick
A hobbyist LOCK PICK kit - Will occasionally be able to open some locked doors.
Battery Pack
A large BATTERY PACK - Provides juice to contraptions made in the workshop
Broken Lever
What appears to be a BROKEN LEVER - Could prove to be useful.
Accessories
Coin Purse
A small COIN PURSE - Each time you collect 3 gold, earn an additional 1 gold in interest.
Compass
A navigational COMPASS - Draw floorplans leading North more frequently
Running Shoes
A pair of RUNNING SHOES - Lose less steps when traveling longer distances across the estate and grounds.
Rare Items
Telescope
Special use:
A spyglass TELESCOPE - Gain an additional effect of each constellation observed in the Observatory.
Gear Wrench
Repellent
Hall Pass
Room-Specific
Showroom
Drafting Compass
An ornate DRAFTING COMPASS - While drafting, you may rotate the first three floorplans you draw.
Emerald Bracelet
An elegant bezel set EMERALD BRACELET - You no longer have to pay floorplan gem costs.
Moon Pendant
A mysterious MOON PENDANT - If you call it a day while wearing the Moon Pendant, tomorrow you will start with two of the items in your inventory.
Closed Exhibit
Paper Crown
A familiar red PAPER CROWN - If there is not a Red Room among the first three floorplans you draw while drafting, you may redraw floorplans. (Also useful for rehearsing museum burglary)
Treasure Trove
Royal Scepter
Special use:
An Ajeran ROYAL SCEPTER - When you first find Royal Scepter, choose a color. Floorplans of the chosen color are more common today. If you call it a day in a room matching the chosen color, Royal Scepter will not be lost at the end of the day.