Version Differences

The CD version runs much faster than the Floppy Disk version. Probably because it was released with a newer version of the SCUMM interpreter.

On the Floppy version your cursor automatically reverts back to 'walk' if you click somewhere where there is no hotspot. That also means a few of the "select item" actions that are described in this route are unnecessary on the CD version.

The CD version has an extra cutscene when you pick up Conroy Bumpus' toupee, which adds a bit over 7s.

I’m not aware of any differences in terms of speed between the different language versions.

Controls

Hotkeys (for the German version of the game ¯\ (ツ) /¯ )

enter

Simulates a left click - with the added benefit of being able to hold it down for repeated inputs.

tab

Simulates a right click.


esc

Skips certain cutscenes (pressing both mouse buttons at the same time accomplishes the same thing).

.

Skips the current line of text.


s

Selects the "look at" cursor.

r

Selects the "talk to" cursor.

g

Selects the "walk to" cursor.

b

Selects the "use" cursor.

n

Selects the "pick up" cursor.


i

Opens the inventory screen.

o

Puts the currently selected item on the cursor.

u

Inspects the item that is currently on the cursor.


z

Selects the first item in the inventory and puts the current item in that spot.

w

Selects the last item in the inventory and puts the current item in that spot.

1

Selects the next item (to the right) from the inventory and puts the current item in that spot.

2

Selects the previous item (to the left) from the inventory and puts the current item in that spot.

Inventory

A large part of this run is planning out when and how to select items from the inventory. Sometimes it even makes sense to move things around just to be able to select them more quickly later on. Opening and closing the inventory takes a moment and you can’t move while it is open. We’re trying to do as much as possible with hotkeys and - if possible - while moving.

Sometimes closing the inventory takes about 0.7-0.8s longer than normal. If we could understand why this happens and learn how to avoid it, it could save a bit of time.

Route

HQ

Office

📦 Black light
📦 Money

Stairwell

Hold esc for the first cutscene, time the esc press for the second one
2 2 to select Max

Street

📦 Orders


Carnival

Entrance

o to select orders

Tip
I aim for the center of the row of teeth above the entrance with the orders and just spam clicks to hand them in.

Hall of Oddities

. ., screen scrolls, . esc, hold .
📦 Pass
📦 Yeti fur
📦 Hand in a bottle


Snuckey’s

Inside

Take lower route by delaying first click after entering
📦 Pecan candy

Tip
If you first click on the clerk with the candy (and skip the line of text) and then with bottle, Max will usually walk all the way up to the counter. Although if Max says his line at exactly the wrong moment, his movement will still be interrupted.

w to select hand in bottle
Talk to Clerk: duck toilet Pecan candy

Outside

📦 Cup
Talk to Max: duck rasp
📦 Rasp


Carnival

Entrance

Go right

Carnival rear

📦 Lens
📦 Flashlight

Tunnel of Love

Combine flashlight and black light, turn it on
1 1 to select Max

Dougie’s place

1 1 1 to select Pecan candy
Dougie: esc at fade to black
📦 Crowbar

Carnival rear

o to select crowbar

Trixie’s trailer

LOOK at score card to save a pick-up animation
📦 Costume
2 2 to select pass

Carnival rear

o to select pass
Show it to the cone guy, . . . esc
Hold . again after the cutscene
i . i r to check the inventory
Talk to cone guy: duck box
📦 Lost & Found ticket

Entrance

📦 Magnet
z u to inspect magnet


World of Fish

Hold esc while walking towards the bucket
📦 Bucket of fish


Gator Golf

Entrance

📦 Golf ball-retriever
2 to select bucket of fish

Driving range

Caution
Take your time to aim (a miss is extremely costly), then rapidly hit the swing button.
From bottom to top:
  1. Middle of the body

  2. Middle of the tail

  3. Already in position

  4. Right half of the tail

  5. Tip of the tail

.

Dunk the Beast box

esc esc b esc b n, hold .
📦 Snow globe

Tip
In this case I find it easier to click both mouse buttons than to press esc.
Don’t forget to switch back to 'walk' when leaving.

Entrance

1 2 to select golf ball-retriever


Ball of Twine

Tram

Note
The tram will keep moving until it reaches its destination (at the top or bottom) while the inventory screen is opened. It will stay at the destination until you close the inventory and it always gives you a moment to get on.

Walk up to the tram

Inventory management

Combine golf ball-retriever and hand, pick it up LMB RMB LMB
Combine with magnet LMB
Move Max to the last spot in the inventory RMB LMB LMB, i g

Hold . when you reach the top in the tram

Restaurant

Talk to Psychic: ? wrench
📦 Wrench


World of Fish

o to select wrench
Click on fish sculpture and switch to 'use' with b
Click on sculpture and select Max with w
Click on sculpture, . .
esc . . esc


Ball of Twine

Kitchen

Max is already selected
Click on twine and switch to walk g
📦 Twine

Museum

z to select magnet
📦 Mood ring


Mystery Vortex

Entrance

. . .

Note
The colors and the correct door are set the first time you enter the door hallway. Leftmost door is always red, the one next to it orange.

Magnet cave

esc to skip mirror entry animation
. . .

Note
If you delay the esc press by at least a second, you get to see the colors of both doors on the right.

Doors hallway

Tip
Lots of strategy to talk here. Someone should make a video or something…​

Souvenir shop

. . . . . .
📦 Yeti fur

Shuv-Oohl’s home

2 to select mood ring (o if you haven’t picked up the Yeti fur yet)
Cancel out of the dialog with Shuv-Oohl and use the mood ring on him
Pause text-skipping to read where Frog Rock is

Note
Shuv-Oohl tells you about a random pair of adjacent landmarks out of 5 possible ones (5x. after he stops running).

📦 Mole man powder


Ball of Twine

Tram

Walk up to tram

Inventory management

Move items into the last 5 inventory slots:

  1. mole man powder

  2. Yeti fur

  3. Yeti fur

  4. Yeti fur

  5. lens (last slot)

Restaurant

w to select lens
Click on Ketchup bottle in the background to walk behind the elevator

Saves half a second.

n to use cables on binoculars, . . ., b to use binoculars

Note
The landscape looks as follows:
. 🪵️ . 🌧️ . 🌲️ . 🌀️ . 🌋️ (repeat)
(Picture)
The starting position of your field of view is random.
Binoculars Speed Controls
Level Dial 360° in: Notes

0

smthr binodial0

1

smthr binodial1

38s

2

smthr binodial2

30s

This is the speed you start at.

3

smthr binodial2

15s

4

smthr binodial2

8s

To reach this speed, continuously mash the mouse button.

Tip

If the first thing you see is a rock, immediately check that one to see if you got lucky - if not, look for the two landmarks Shuv-Oohl mentioned.

Hold . while checking rocks.
Once Sam says "Hmm" after checking a rock, start holding esc to quit out of the binoculars screen.
One more line to skip with . and then aim for the Ketchup again.


Frog Rock

4xw to select three Yeti furs and the mole man powder in order


Bumpusville

Entrance

Make Sam walk diagonally

smhtr bvdiag1

Bedroom

📦 Pillow
z to select hand
📦 Book

VR

📦 Sword
o to select sword

Dragon’s hotspot marked in yellow, red dot on the sword is the tip of the cursor:

smhtr dragonhotspot
Tip
If you prep the mouse for the dragon’s huge-but-strangely-positioned hotspot and make absolutely sure the sword is selected, you can just hold enter during the dragon’s entrance.
Any other input than sword on dragon will cost a ton of time.

📦 Key

Stage

esc, then hold .
o to select key
Only .s for the second cutscene, sadly

Animals

📦 Portrait
. . esc

Entrance

Make Sam walk diagonally

smhtr bvdiag2

Outside

6x1 to select rasp


Hotel

Parking lot

. . . .

Lobby

o to select rasp, give to Yeti
z to free up first slot in the inventory
Talk to Evelyn: !
📦 Brochures
z u to inspect brochures


Celebrity Vegetable Museum

1 to select portrait
Leave and come back
Talk to lady: eggplant
📦 Muir eggplant
📦 Bumpus eggplant


Bumpusville

Entrance

Make Sam walk diagonally

Bedroom

o to select Bumpus eggplant
📦 Toupee
esc esc .


Mt. Rushmore

Entrance

z to select hand

Tar pit

. .

Bungee

. esc while changing

Inventory management

Prepare mouse position for item combination while walking over to Bungee rope
Combine hand and cup during Bungee jump: i LMB RMB LMB i

📦 Tar

Tip
Aim high at the elevator when leaving. That lady’s hotspot is tall.

Entrance

1 to select twine

Dinosaur statues

Caution

Any input interrupts the Dino’s talk. The jaw moves at random speeds with a worst case window of 0.1s to stop it. Prepare for misses!

I try to use the button as far right as possible to avoid accidentally clicking on Max.

Walk to the mammoth, use Max
📦 Fur
Click on the rope to walk there, then use Max before the screen starts scrolling

Entrance

📦 Tooth

Tip
The "M" in "National Memorial" on the sign works as a cue to both use the car and click on the next destination.

Hotel

Parking lot

. . .
z to select toupee

Lobby

Inventory management

Hold . the entire time. The Yeti says a couple of lines at the end, too
Combine toupee with costume with tar with fur, then use b

Party

. esc
z to move inventory pointer to first slot

Freezer

📦 Screwdriver
z to put screwdriver into first slot
Try to leave
i b Use costume in inventory
Use freezer door (aim at the top to avoid Max’s hotspot)
Immediately hold esc

Party

📦 Wine


Ball of Twine

Tram

Walk up to tram

Inventory management

Move snowglobe, pillow, tooth and eggplant into the last inventory slots

Important
The important part here is that the snowglobe is in the 4th to last spot.

Restaurant

z to select screwdriver
Use screwdriver on Psychic

Tram

7x1 to select wine bottle


Mystery Vortex

Entrance

Inventory management

Hold . the entire time
Wine bottle is already selected to use on the screwdriver
Cork is selected automatically, use on snowglobe

5x2 to select snowglobe

Souvenir shop

Use vortex
Use snowglobe on vortex while inside it

Tip
If you prep the snowglobe before the animation starts, you can hold enter to start the cutscene asap.

Hotel

4xw to select items to throw into the pool

Note
Handheld vortex last, because it has the longest cutscene after you use it and timing ends with the item use action.

Miscellaneous notes

Item Deletion Glitch

What?

Make an item disappear from the inventory. It’s gone from the game. Does not work on Max.

How?

Use an item on something else that uses up the item as normal. E.g. use the key on the keyhole or give the rasp to the Yeti…​
Before the action happens, switch to a different item via hotkey.
Both items will disappear.

Why?

You could use it to clear out useless items, which could make inventory management easier in certain situations. The fact that accidentally destroying the wrong item can soft-lock the game makes this very risky, though.

When/where?

Item deletion opportunities:

  • Flame eater at the carnival (curiously, the item reappears in the inventory after you visit the Lost & Found ticket; also you don’t have any useless items yet)

  • Using the crowbar on the door to Trixie’s trailer (same problem with the item reappearing after the Lost & Found tent)

  • Attaching the lens to the binoculars (crashes on DOSBox, works on ScummVM)

  • Placing the items on Frog Rock (this would waste time due to the extra switching back and forth between items)

  • Using the key on the keyhole in Bumpusville

  • Giving the rasp to the Yeti

  • Giving the portrait to the lady at the vegetable museum

  • Throwing items into the pool at the end (well, the game is over anyway)