# DOSBox Settings cps intro length (in s) ------------------------------- 30.0 6.35 26.6 6.36 24.0 6.33 22.0 6.33 20.0 6.35 18.4 6.35 17.2 6.42 16.0 6.32 15.0 6.32, 6.34, 6.36, 6.42 13.3 6.34, 6.36, 6.34, 6.38 12.0 6.35, 6.44, 6.44, 6.46 11.0 6.46, 6.33, 6.34, 6.35 mode con rate=21 delay=1 10.0 6.58 9.2 6.68 8.6 6.58 cycles intro length (in s) ------------------------------- 25000 7.23 50000 6.66 75000 6.49 100000 6.36 125000 6.31 150000 6.28 175000 6.24 200000 6.22, 6.32, 6.24, 6.22, 6.24 210000 6.22, 6.24, 6.22, 6.22 225000 6.22 250000 6.19, 6.21, 6.19, 6.21, 6.19 275000 6.19 290000 6.21, 6.21, 6.19 300000 6.19 310000 6.20, 6.20, 6.17 320000 6.20, 6.20, 6.20 330000 6.18, 6.18, 6.19 340000 6.20, 6.20, 6.30 343500 6.18, 6.18, 6.18 346500 6.18, 6.16, 6.18 350000 6.16, 6.16, 6.18, 6.18, 6.18 360000 6.17, 6.17, 6.20 370000 6.17, 6.17, 6.17 380000 6.20, 6.20, 6.17 400000 6.21 450000 6.69 500000 7.29 # Crypt Coffin 1: 3.4 + 3.4 = 6.8 *3 = 20.4 Coffin 2: 3.8 + 3.5 = 7.3 (+0.5) *3 = 21.9 (+1.5) Coffin 3: 4.1 + 3.8 = 7.9 (+1.1) *3 = 23.7 (+3.3) Coffin 4: 5.4 + 5.0 = 10.4 (+3.6) *3 = 31.2 (+10.8) Coffin 5: 6.0 + 5.8 = 11.8 (+5.0) *3 = 35.4 (+15) # Phatt Hiking Pier - Mansion 4.3s, 2 clicks Mansion - Waterfall 8.3s, 1 click 5.8s, 3 clicks Waterfall - Cottage 1.5s, 1 click Cottage - Dread 7.3s, 1 click # Booty Hiking Ville - Guardhouse 8.3s, 1 click 8.1s, 2 clicks Mansion - Ville 10.5s, 1 click 9.4s, 2 clicks Ville - Cliffs 3.4s, 1 click Cliffs - Tree 8.6s, 1 click 8.3s, 2 clicks Tree - Dread 7.5s, 1 click 7.4s, 2 clicks # Scabb Hiking Woodtick - Beach 1.8s, 1 click Woodtick - Swamp 3.7s, 1 click 3.0s, 2 click 2.6s, 4 click Woodtick - Cemetery 6.0s, 1 click Beach - Woodtick 1.9s, 1 click Beach - Swamp 3.3s, 1 click Beach - Cemetery 6.9s, 1 click Swamp - Woodtick 4.4s, 1 click 2.6s, 2 clicks 2.4s, 4 clicks Swamp - Cemetery 4.2s, 1 click 3.9s, 2 clicks Swamp - Beach 3.7s, 1 click 3.3s, 2 clicks 3.1s, 3 clicks Cemetery - Woodtick 5.7s, 1 click Cemetery - Swamp 4.2s, 1 click 3.8s, 2 clicks Cemetery - Beach 6.5s, 1 click ## fastest strats Woodtick - Beach - Swamp - Cemetery - Woodtick - Swamp 1.8 3.3 3.9 5.7 2.8 = 17.5 Woodtick - Beach - Cemetery - Swamp - Woodtick - Swamp 1.8 6.0 3.8 2.4 2.8 = 16.8 Woodtick - Beach - Swamp - Woodtick - Cemetery - Swamp 1.8 3.3 2.4 6.0 3.8 = 17.3 Woodtick - Swamp - Cemetery - Beach - Woodtick - Swamp 2.8 3.9 6.5 1.9 2.8 = 17.9 Woodtick - Swamp - Beach - Woodtick - Cemetery - Swamp 2.8 3.1 1.9 6.0 3.8 = 17.6 Woodtick - Cemetery - Swamp - Beach - Woodtick - Swamp 6.0 3.8 3.1 1.9 2.8 = 17.6 ## reasonable strats Woodtick - Beach - Swamp - Cemetery - Woodtick - Swamp 1.8 3.3 3.9 5.7 3.0 = 17.7 Woodtick - Beach - Cemetery - Swamp - Woodtick - Swamp 1.8 6.0 3.8 2.8 3.0 = 17.4 Woodtick - Beach - Swamp - Woodtick - Cemetery - Swamp 1.8 3.3 2.8 6.0 3.8 = 17.7 Woodtick - Swamp - Cemetery - Beach - Woodtick - Swamp 3.0 3.9 6.5 1.9 3.0 = 18.3 Woodtick - Swamp - Beach - Woodtick - Cemetery - Swamp 3.0 3.3 1.9 6.0 3.8 = 18.0 Woodtick - Cemetery - Swamp - Beach - Woodtick - Swamp 6.0 4.2 3.3 1.9 3.0 = 18.4 ## 1-clicks only Woodtick - Beach - Swamp - Cemetery - Woodtick - Swamp 1.8 3.3 4.2 5.7 3.7 = 18.7 Woodtick - Beach - Cemetery - Swamp - Woodtick - Swamp 1.8 6.0 4.2 4.4 3.7 = 20.1 Woodtick - Beach - Swamp - Woodtick - Cemetery - Swamp 1.8 3.3 4.4 6.0 4.2 = 19.7 Woodtick - Swamp - Cemetery - Beach - Woodtick - Swamp 3.7 4.2 6.5 1.9 3.7 = 20 Woodtick - Swamp - Beach - Woodtick - Cemetery - Swamp 3.7 3.7 1.9 6.0 4.2 = 19.5 Woodtick - Cemetery - Swamp - Beach - Woodtick - Swamp 6.0 4.2 3.7 1.9 3.7 = 19.5 assembling the rat trap in one go saves 2s modding out smooth scrolling removes 50s modding out the music removes 38s # Monkey Island 2 Speedrun Notes for DOS/German ## Bone Puzzle Kopf Brust Bein Hüft Arm Kopf Hüft Arm Kopf Bein Hüft Arm Brust Bein Hüft Kopf Brust Bein Arm Kopf Brust Arm Kopf Brust Bein Kopf Hüft Arm Kopf Brust Brust Arm Kopf Bein Hüft Arm Bein Hüft Arm Kopf Brust Hüft Kopf Brust Hüft Bein Kopf Hüft Kopf Brust Hüft Brust Bein Hüft Arm Kopf Brust Kopf Brust Bein Bein Hüft Arm Arm Kopf Brust Kopf Brust Hüft Bein Hüft Arm Bein Hüft Arm Brust Arm Kopf Brust Bein Hüft Bein Hüft Arm Kopf Brust Bein Brust Bein Hüft Arm Kopf Brust Kopf Brust Bein ## Santa's Grovel School Took a closer peek at the groveling, using both decompiled code and ScummVM's debug mode, to figure out what's actually happening there. This is how groveling works: "good" answers are worth 8 points "bad" answers are worth -4 points, except asking directly for the map, which is worth -25 "ugly" answers all have their individual points values, ranging from -3 to +2 each set of three options contains one good, one bad and one ugly answer the target score is 50, but Guybrush starts with 25 points already, meaning he only needs 25 more if Guybrush gives an answer that gives -3 points or worse and his total after it is lower than zero, he gets kicked out. Getting kicked out does not reset the score In summary, there are two ways to score 25 points in 4 answers: either give 4 good answers, or 3 good plus one positive-scoring "ugly" answer. If you accidentally hit a bad answer, all other answers must be good to salvage a five-rounder. The fifteen good answers (worth +8) are: "Elaine, take me back. I can't live without you." "Won't you at least give me a second chance?" "I realize now what a fool I've been." "My life's been meaningless without you." "If I can't be with you, I don't want to live." "Life without you is an endless nightmare." "You were right. I was a buffoon. And a weenie." "Have pity on my poor, broken soul." "Can't you see how my heart has suffered?" "Elaine, save me from this whirlpool of misery." "I'd jump out that window to prove my love." "May lightning strike me if I bear false intentions!" "I'll win you back, if it's the last thing I do!" "My soul is sick, Elaine, and love is the only cure." "If you won't take me back, just kill me now." The five positive-scoring ugly answers are: "Maybe we should talk about this." (+2) "Come on. Let me buy you a grog." (+2) "I stopped doing that knuckle-cracking thing." (+2) "I like what you've done with your hair." (+1) "Is that a new blouse?" (+1) ## Wally RNG 27/48 bug sweat 9 15 frame 1, enter 11/52 cat owl 13 7 frame 1, escape 34/22 rhino owl 7 9 frame 2, enter 33/54 wax tissue 7 15 frame 2, escape 27/48 mint pig 7 13 msg/spit, enter 15/60 cat skunk 13 msg/spit, escape 24/37 rhino paste mint/gum, enter 11/56 wax gum 10 mint/gum, escape 27/48 hair spit 12 13 cat/owl, enter 52/20 msg tissue 14 15 cat/owl, escape 25/31 shroom pig 5 14 duck/pig, escape <--- 15/54 hair deterg 14 6 duck/pig, enter 30/47 cat paste 7 26/20 wax spit 30/47 mint cheese 15 56/16 cat fish 14 51/15 sock paste 8(?) 56/47 hair pig 6 30/49 sock gum 12 ## Conversations (with Pauses) . dotskip e Esc skip _ 1 frame pause (0.1s) ___ long pause (>0.5s) ### Part I MoLMF: Bucket . 1 . _ _ _ . . _ . _ . _ _ _ Barkeeper: Largo ___ e _ 1 . _ _ _ _ . . . _ e Mad Marty e . _ Voodoo Lady: Largo e 2 . _ _ _ _ e 2 . _ _ _ _ e 2 . _ _ _ _ e 2 . _ _ _ _ e . 1 . _ _ _ _ e ___ . 1 . _ _ _ _ e ___ . 1 . _ _ _ _ e ___ . 1 . _ _ _ _ e ___ e . Barkeeper: Job ___ e _ 1 . _ _ _ _ e _ _ e _ _ 1 . _ _ _ e e Captain Dread: Monocle e ___ . 1 . _ _ _ _ e . . _ e e e _ e _ _ ### Part II, Phatt Island 1 Captain Dread: Traveling e 1 . _ _ _ e Roulette 1 ___ e . . _ . _ . . . _ e Librarian 1 . ___ . ___ . _ _ . _ . 1 . _ _ _ . 2 . _ _ _ . _ . 1 . ___ . 1 . ___ . 1 . ___ . 1 . ___ . 1 . ___ . _ . _ . _ _ _ . _ . _ . 1 . _ _ _ e . _ _ _ _ . 1 . _ _ _ e . _ _ _ _ . 1 . _ _ _ . _ _ Back Alley ___ e _ . _ . _ . ___ . _ . e . ___ . _ 1 _ . _ . _ . _ _ . _ . ? . _ _ _ . _ . _ . _ . ? . _ _ _ . _ . _ . ? . _ _ _ . _ . 1 . _ _ _ . _ . _ . _ . ___ Roulette 2 ___ e e _ . _ . 1 . ___ . . _ . _ . ___ . . ? . _ _ _ e _ . _ . _ . ___ . _ _ _ . _ . _ _ _ . _ . _ _ _ . . 2 . _ _ _ . ___ . _ . ### Part II, Booty Island 1 Booty Island Boutique: Saw . _ e 1 . ___ . _ _ Booty Island Boutique: Horn . _ e 1 . _ _ _ . ___ . _ _ _ _ _ . _ _ Small Building e _ _ . 1 . _ _ _ e 1 . _ _ _ e . 1 . _ _ _ e e Elaine e ? . _ _ . ? . ___ . ? . ___ . ? . ___ e ### Part II, Short Scabb & Phatt Visits Barkeeper: Drinks ___ e e _ 1 . _ _ _ _ . _ e . 1 . _ _ _ _ e . . 1 . _ _ _ _ . _ e 1 . _ _ _ _ . . _ . _ . . _ . _ . _ _ . ___ e _ _ 1 . _ _ _ _ . 3 . _ _ _ _ . . _ . _ . _ . _ _ . ___ 3 . _ _ _ _ Fisherman: Bet . _ . . 2 . _ _ _ . . 2 . _ _ _ . _ . 3 . _ _ _ . ___ . 3 . ___ . ___ . 1 . ___ . . . 1 . _ _ _ . _ . 1 . _ _ _ . . ___ . _ . _ . _ . _ Fisherman: Fish _ _ . _ _ e _ _ _ ### Part II, Booty Island 2 Stan: Coffin e 1 . _ _ _ e ___ Stan: Tissue . . _ . _ _ _ _ _ . . Spitting Contest e 4 _ e Treehouse Cutscene . ___ e _ _ e _ _ _ _ e e . ___ . _ _ e Booty Island Boutique: Sign . _ e . _ . _ 1 . ___ . _ _ Booty Island Boutique: Plaque e 1 . _ _ _ e 1 . _ _ _ . . 1 . _ _ _ e ___ Kate: Leaflet, Hire 2 ___ . _ _ _ . _ _ _ _ _ . . _ 3 . _ _ _ . _ . . _ . 2 . ___ . _ . _ . 1 . _ _ _ . _ . _ Kate: At Sea _ . . 2 . _ _ _ _ _ . _ . Booty Island Boutique: Mirror . _ e 1 . ___ . _ _ Booty Island Boutique: Monkey Head e ### Part II, Phatt Island 2 Phatt Mansion Guard . 1 . _ _ _ . 2 . _ _ _ . _ . ___ Rum ___ e . _ e dotskip the three lines he says while preparing Esc "I hate having to waste it." dotskip "All gone." (if you don't skip this one, you have more time to use near-grog with mug) dotskip "You drink first." dotskip "Now it's your turn." ### Part II, Scabb Island Voodoo Lady: Ash-2-Life . ___ e 1 . _ _ _ e e . ___ Rapp 1 e ___ e 2 . _ _ _ e 2 . _ _ _ e ___ Rapp 2 e ___ e 2 . _ _ _ _ . _ . _ e ___ Voodoo Lady: Juju Bag ___ e 1 . _ _ _ _ e . ___ ### Part III LeChuck in Fortress: Capture ___ e ___ e e . _ e LeChuck in Fortress: Escape ___ . . . . _ _ _ _ . . _ _ _ . . _ . _ . _ . _ . _ . _ ### Part IV LeChuck in the tunnels: Arrival _ _ _ . ___ . _ . 3 . _ _ _ . _ _ 3 . _ _ _ . . 1 . _ _ _ . . _ _ _ _ _ . _ . _ . . _ . . . _ . _ . _ . 1 . _ _ _ . ___ 1 . _ . _ . _ . _ . ___ 1 . _ . ___ all dotskips from here Finale ___ . ___ . . . . 3 . ___ . _ . _ . _ . _ . _ . . . . . 4 . ___ . . . ___ . . _ . 1 . _ _ _ . 1 . _ _ _ . _ . 1 . _ _ _ . . ___ . . _ _ _ . _ _ . ___ 2 . _ _ _ . _ . _ . 2 _ . _ . _ . . _ . [any] 君, きみ, クン mister; you; ruler; male name suffix 取り, とり take; fetch; take up 戻, もどす, もどる re-; return; revert; resume; restore; go backwards 取り戻す, とりもどす to take back; to regain; to get back; to recover